What Counterfactual is, and why it works

Counterfactual is the simplest possible answer to a question history teachers have struggled with for decades: how do you teach students that history was contingent rather than inevitable? Most history education treats the past as a fixed sequence — Caesar crosses, Rome falls, that's what happened. Counterfactual flips the frame. You're in the room. The decision hasn't been made yet. Pick.

Each scenario is an 8-decision arc built around a real historical moment where individual choices visibly mattered. Between decisions, the game shows a "consequence" card narrating what cascades from your choice — citing real history where applicable, plausible speculation where appropriate. By the end of the arc, the four state variables (power, wealth, stability, innovation) determine which of four alternate endings you unlock.

It's the format that historians use informally when they argue about turning points. We just made it playable.

Currently available scenarios

Frequently asked questions

How long does one playthrough take?
About 12–18 minutes per scenario. The consequence cards are the longest reads; the decisions take seconds. Faster than a TV-show episode.
Are the scenarios historically accurate?
The starting points and immediate consequences are grounded in real history (with cited specifics like the Pisidian troop strength, the date of the fireships, Sennacherib's Prism, etc.). Deeper branches involve speculation but stay in the spirit of serious counterfactual history rather than fantasy. Each scenario has been cross-checked against primary sources.
Can I replay to find different endings?
Yes — and you should. Each scenario has four endings (Power, Stability, Wealth, Innovation). The endings you've already unlocked are tracked on the scenario card so you can hunt the ones you haven't seen.
What scenarios are you adding next?
The French Revolution is in active development (Robespierre's choices in 1793–94). After that: the Russian Revolution (1917), the British partition of India (1947), and the Cuban Missile Crisis (1962).
Is this appropriate for AP / IB History classes?
Yes — Counterfactual is built specifically for the kind of "consider alternate outcomes" question both AP World History and IB History reward on essay sections. Teachers have used it for class warm-ups and as homework with discussion-question follow-ups.